![]() ![]() Throw in the 3DS port of DKCR that piggybacked off Retro’s work and that adds a couple of million to that number. If you’re really into Metroid, then you probably already know this little curious fact that I like to spring at parties: Based on publicly available data, Donkey Kong Country Returns, on the Wii alone, outsold Retro’s entire suite of Metroid Prime titles, individual releases and the collected trilogy, by about 500,000 units. Well, things start to become clear if you dig a bit. Why, given the series’ plentitude of plaudits, are entries so rare? I’m going to cut the history lesson short though, as this is Shinesparkers – if you’re here then chances are you know Metroid’s potted release history and, if you’re like me, it’s likely something that keeps you up at night. roster? Not that it mattered much as Metroid Prime returned on the GameCube, after a somewhat fraught development, to utterly rapturous applause! If it was so important, why did it duck a console, save for Samus springing up to add a sprinkling of female representation to the Super Smash Bros. It always seemed strange to me, then, that Metroid skipped the Nintendo 64 entirely. If you were into videogames then these were the games to get a Nintendo system for, allegedly. Zelda, Mario and Metroid were the three franchises held up as the torchbearers for the Japanese gaming giant, the trio that made them what they are. ![]() When I was growing up there was a consensus among Nintendo fans that Metroid was part of this adored ‘Triforce’ of titles from the Big N. ![]()
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